UX Designer
Hero_NASCAR.jpg

Vitality

Timeline

15 weeks

Team

2 Project Managers

6 UI/UX Designers

4 Graphic Designers

My Role

UI/UX Design Director

Project Manager

Client

Loyola Wellbeing & Emotion Lab

Rebecca Stilton


PROBLEM

Loyola Wellbeing & Emotion Lab wanted to translate rich, evidence-based sensor data into real-time guidance that actively boosts positive wellbeing.

Although smartphones and wearables quietly capture users’ activity, environment, and physiological signals, there’s no clear path for turning that raw data into personalized, moment-to-moment support for cultivating positive emotions.


SOLUTION

Seamlessly combines passive sensing

Automatically captures steps, heart rate, screen time, and ambient light from a user’s phone or smartwatch

Delivers personalized, evidence-based insights in real time

Uses algorithms grounded in the Loyola Wellbeing & Emotion Lab’s research to identify each user’s unique “vitality drivers”

Focuses on a holistic view of wellness

Encourages small, manageable actions that boost positive emotions rather than fixate on eliminating negatives


WHITE PAPER RESEARCH

We reviewed the research papers from Loyola’s Wellbeing & Emotion Lab, we distilled four key insights that guided our design decisions

  • Prioritize ease of use and accessibility

  • Avoid reliance on self-reported data

  • Promote long-term engagement and retention

  • Include popular features, but ensure they address real user needs


COMPETITIVE ANALYSIS

Our competitors were either heavily focused on fitness or leaned too much into mental health.

We envisioned Vitality as a holistic wellness app—covering both mental and physical health—without making users feel like they’re broken or forced to log activities every day.


storyboarding

Based on the client’s research, we developed storyboards to illustrate the user’s journey and validate our assumptions


USER SURVEYS + INTERVIEWS

We surveyed over 50 users and interviewed more than 10 to uncover their needs for a wellness app and pinpoint where existing solutions fall short.

Participant Profile & Behaviors

  • Majority were college students (ages 18–25)

  • Over 50 % had used a mental wellness app before

  • 67 % expressed interest in connecting the app to a wearable

  • Many wanted fitness features baked into their wellbeing tools

Usage Patterns & Context

  • Preferred opening the app once in the morning and once in the evening

  • High interest in guided meditation and mindfulness exercises

Design & Feature Preferences

  • Flexible & Customizable

  • Personalized Reminders

  • Minimalism with Visual Imagery


how might we

design a solution that empowers users to enhance their vitality, enabling them to fully savor and appreciate positive experiences in the present moment, while fostering the development of sustainable, healthy habits that lead to measurable improvements of wellbeing?

SITE MAP

After synthesizing the research we made a site map of the app.


USER FLOW


sketching

I facilitated a crazy-8 session where the team could visualize and ideate how features would function and look like visually.


medium fidelity

We translated our paper prototypes into Figma, incorporating stakeholder feedback.

With guidance from the client, we refined the UX copy to align with Vitality’s tone while maintaining the sensitivity needed for a wellness app.


UX WRITING

We crafted notification copy for the sensor data or user input in Vitality’s empathetic, encouraging tone.


stakeholder input

We facilitated co-creation workshops with the client to see the prototype directly and make comments

With guidance from the client, we refined the UX copy to align with Vitality’s tone while maintaining the sensitivity needed for a wellness app.


User Testing

We asked participants aged 18-27 to navigate our prototype and provide insights on how our app can better meet their personal goals towards empowerment and well-being.

User Testing Insights

  • Mental & Emotional

    • Insight: Participants enjoyed using expressive icons (smiley faces) instead of numerical metrics for mood tracking but wanted more granular options.

    • Action: Add an “Other” or customizable mood choice to capture a wider range of emotions.

  • Physical

    • Insight: Users initially found the “Activity” label ambiguous but quickly appreciated the related features. They also preferred logging water intake in ounces rather than liters.

    • Action: Clarify the “Activity” label (e.g., rename or add a tooltip) and switch hydration tracking to ounces to match common habits.

  • Lifestyle & Contextual

    • Insight: The term “Life Factors” confused users; they couldn’t easily locate where to input their stressors or contextual data.

    • Action: Rename “Life Factors” to something clearer (for example, “Stress Triggers”) to improve discoverability and self‐reporting.

  • Dashboard (“At a Glance”)

    • Insight: Testers struggled at first to find the “At a Glance” section, though those who located it liked the visual insights bubble chart.

    • Action: Change “At a Glance” to a more intuitive label (like “Today’s Insights”) and make the bubbles more interactive (e.g., tap to reveal detail).

  • Profile

    • Insight: Users expected their profile page to display personal details (name, photo, stats) but instead saw navigation to categories like Mental, Physical, and Lifestyle—causing confusion.

    • Action: Redesign the Profile screen to surface user-specific information (e.g., display name, settings, progress) and move category links elsewhere or clearly label them.

  • Navigation Bar

    • Insight: The minimal‐style nav bar was well liked overall, but the “Recent” label (with its history‐icon) confused users about its purpose.

    • Action: Rename or replace “Recent” with a clearer term (such as “History” or “Timeline”) so users immediately understand where to find past entries.


STYLE GUIDE

 

VISUAL DESIGN

We applied our style guide to the medium-fidelity designs.


Prototyping


final UI


brand in action


impact

Working with a Non-Design Client

  • Translating the Loyola Wellbeing & Emotion Lab’s research papers into an intuitive interface was challenging, but it taught me how to guide a client who has great ideas yet is unfamiliar with design workflows.

  • I had the opportunity to lead an 11-member team through a full end-to-end UX process, and I learned a ton about clear communication and effective collaboration.

  • Our client will use our high-fidelity prototype to pitch the Vitality concept to potential investors.


FINAL PROTOTYPE

Test Vitality Now